Where did you get the NES chip sounds from?Gammage:I took all of them from the module versions of virt's (Jake Kaufman) FX 2.0 release (http://archive.org/details/mtk086) -- modules are the file format of trackers and allow anyone with tracking software to edit the composition or extract the sample data used in the song. Ilearned a ton about the limitations of the NES hardware as well as composition and production tricks from studying virt's work!7145. How much memory does the music take up in Mutant Mudds for the 3DS? You may answer in kilobytes and/or percent of the full game.Gammage:According to Matthew, the soundtrack is "about 930KB. None of this is compressed. Obviously this representation of the music is at least a factor of 10x as bloated as a more compactly represented NES soundtrack would be, without anywhere near 10X the complexity, since we bake what amounts to instrument envelopes down to sample parameterstick by tick."6. How and why did you choose to model your composition around the five channels of the NES?Gammage