Slowly, from the art side at least. We've been working on a few thing that will come before Taric and are deep in production or have high-priority in pre-production for various reasons. Currently, and Scruffy can probably speak better to this, but his new kit looks like it's shaping up nicely. For us on the art side, that's huge. We can have much more narrow of a focus now that we know specific actions a champion will take and how we build the character around those actions.
Currently Narrative is helping us on high-priority stuff that's in pre-production. They sort of occupy the same area that Concept does because they help formulate the very core of the character. We think that Taric will be a big discussion in the "near future". Sorry that's so ambiguous.
That said, we have about 30 concepts of Taric from various artists. This however was done in a bit of a vacuum, back when we were moving in a direction that we really hadn't validated properly, a very much straight-forward dude in blue armor and gems. Since then, the casual discussions around him between art, gameplay and narrative aspects are aligning around something with a slightly different flavor than what we had originally anticipated, and that's good. When the official ideation sessions strike up again I think we'll have a good spring board. Narrative helps tremendously in those discussions because we want to understand what made Taric into Taric and what his current pillars of design are.
Likewise, having gameplay in place really helps as well because we're not designing in a vacuum, we're working towards the goals of fulfilling the needs of that gameplay.nt?