The procedure for creating Blender particle system consists
of the following topics:
1. We must put a base object, the modeling of hair, this
object can be imported, the model used was developed in
Zbrush by pixelogic company.
2. We need to change as a thick paint (Weigth Paint), to
select an area where the algorithm will work.
3. We must create a new set of vertices with a common
name. The selected area will be affected by the algorithm.
The result of above steps are shown in Fig. 5.
4. Create a new particle system type HAIR "flee" the panel
"Physics" enable this task.
5. We increase the value, is noted that the hair grows in all
of our object (Fig. 6). This is a problem that is solved by
placing the hair in the area to be established, so it is
necessary to activate the "Extra" in the group of vertices.
Figure 6a shows the solution applied.