Stylistic paradigm[edit]
Based on David Bordwell’s family resemblance model: 4
I. Camerawork
A. Camera distance: close-up (as synecdoche, symbol or subjective image)
B. Camera angle (high or low)
C. Camera movement (independent of subject, for graphic effects, point of view)
II. Mise-en-scene
A. Lighting (single source, shadows indicating off-screen actions, variety of lighting situations)
B. Décor
C. Arrangement and movement of figures in space
III. Optical devices
A. As transitions
B. As magical effects
C. As emphasizing significant details
D. As pictoral decoration
E. As conveyors of abstract meanings
F. As indications of objectivity (mental images, semi-subjective images, optical subjectivity)
IV. Characteristic editing patterns
A. Temporal relations between shots (Flashback or fantasy)
B. Spatial relation between shots (synthetic, glance/object, crosscutting)
C. Rhythmic relations between shots
Stylistic paradigm[edit]
Based on David Bordwell’s family resemblance model: 4
I. Camerawork
A. Camera distance: close-up (as synecdoche, symbol or subjective image)
B. Camera angle (high or low)
C. Camera movement (independent of subject, for graphic effects, point of view)
II. Mise-en-scene
A. Lighting (single source, shadows indicating off-screen actions, variety of lighting situations)
B. Décor
C. Arrangement and movement of figures in space
III. Optical devices
A. As transitions
B. As magical effects
C. As emphasizing significant details
D. As pictoral decoration
E. As conveyors of abstract meanings
F. As indications of objectivity (mental images, semi-subjective images, optical subjectivity)
IV. Characteristic editing patterns
A. Temporal relations between shots (Flashback or fantasy)
B. Spatial relation between shots (synthetic, glance/object, crosscutting)
C. Rhythmic relations between shots
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Stylistic paradigm[edit]
Based on David Bordwell’s family resemblance model: 4
I. Camerawork
A. Camera distance: close-up (as synecdoche, symbol or subjective image)
B. Camera angle (high or low)
C. Camera movement (independent of subject, for graphic effects, point of view)
II. Mise-en-scene
A. Lighting (single source, shadows indicating off-screen actions, variety of lighting situations)
B. Décor
C. Arrangement and movement of figures in space
III. Optical devices
A. As transitions
B. As magical effects
C. As emphasizing significant details
D. As pictoral decoration
E. As conveyors of abstract meanings
F. As indications of objectivity (mental images, semi-subjective images, optical subjectivity)
IV. Characteristic editing patterns
A. Temporal relations between shots (Flashback or fantasy)
B. Spatial relation between shots (synthetic, glance/object, crosscutting)
C. Rhythmic relations between shots
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