2.2.2. Application prompts
Young et al. (2012) argued that many students are not able to connect the game knowledge in real life situations. Therefore,
we developed application prompts that require students to use a concept in a new situation and apply what was learned in
the game to novel situations. An example of application prompt is given in Appendix A.
2.2.3. Knowledge of corrected responses (KCR) feedback
Two types of feedback were given to answers of knowledge and application prompts. As shown in Fig. 3, KCR feedback
gives students the correct answer regardless if students have answered it correctly or incorrectly. Examples of KCR for
knowledge and application prompts are provided in Appendix A.