Research in Motion Graphics techniques to promote the ability to learn. The purpose is 1) to investigate the perceptions and behavior of media consumers Motion graphics promoting the ability to learn, 2) to study the composition of the media motion graphics that enhance the ability to learn. This study used qualitative research methods (Qualitative research) samples of the group of experts, designers, 3, 5, and 30 samples of this research is the study of demographics. Students 3rd year in High School. University Bansomdejchaopraya first year enrolled a total of 80 semester 2/2557 by the 30 specific instrument used in the research are: 1) tools to conduct research is to observe and interview. 2) The instruments used to collect data was composed. An assessment of the accuracy of the tool (IOC) qualitative information obtained from interviews with open-ended questions. Using content analysis (Content analysis)
findings. The perception of the media motion graphics, such as all of the samples. From the Media The channel lecturer or teacher in the classroom and includes media access. Especially in the sharing of video clips via YouTube. So really take off over the Net and the Web via Google. Factors to watch on from the launch to watch the lecturer or teacher in class. And the private interests who wanted to design promotion, thus tracking technique Motion graphics. Media consumption habits are commonly used mobile devices to watch popular tablets on their own network. Pursuing a study from. The technical content in their own interest, fun, simple and easy to understand communication time by about 5 minutes is not too long. Media Design, Motion Graphics to enhance the ability to learn should be designed in neutral colors. Enabling viewers of all ages, not missed the taste preferences of men and women too findings of media elements Motion graphics promoting the ability to learn is divided into four areas: 1) the motion. graphics to enhance their ability to promote their ability to learn, 2) approach to design motion graphics to enhance their ability to learn 3) The theory used in developing media Motion Graphics for promotion. The ability to learn 4) recommendations on developing a Motion Graphics to enhance the ability to learn.
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