Questions
1. Why did established companies like Nintendo and Sony failto gain an early position in the growing mobile gamingmarket?
2. How are mobile games different from traditional video games? What advantages do mobile game apps have over traditional game makers?
3. Gaming is the most popular mobile app category in the U.S. Social Media apps are the third-largest category. What do you think this says about the role of mobile devices in the lives of U.S. consumers? 4. Since most gaming apps are free, how do developers make money in this category?