beneficial to the students. It support self-paced learning environment where students could learn anywhere and at
anytime according to their own preferences. In this paper, the apps are mainly developed for masters’ students
who are enrolled in Educational Technology programme in one of the university in Southern Peninsular of
Malaysia. Students in the programme are required to complete one subject that will be exposed them with
knowledge and skills in developing 2D-animation or multimedia applications using Adobe Flash software.
On the other hand, we are also aware that integrating project based learning environment means to offer
authentic learning experience among students in which it proposes students to learn by taking part on every
project or tasks provided. Besides, as nature of most authoring-based subject, it highly requires students to
participate and involved in ‘hands-on’ activities as this subject require them to establish their technical skills
rather than on theory basis.