Rare monsters and up can also evolve into entirely new monsters once they reach a certain level. This level varies by the rarity of the monster. Once a monster evolves, its level resets to 1.
Evolution requires a cost of stones and a cost of “ingredient” monsters that provide an evolution bonus to the base stats of the new creature. This bonus is a sum of a percentage of the evolving and ingredient monsters’ stats. Any monster lower than its maximum level will give 5% of its stats, while monsters that have reached their highest level give 10%.
For example, Tortoice is a rare monster, so it can evolve into Wartoice at level 15. The ingredient monsters required are: four Frostbites and another Tortoice. These monsters are fed to your Tortoice and will disappear from your inventory, just like with feeding.
Now let’s see how to calculate the starting Attack of your evolved Wartoice. First you need to know the Wartoice’s base Attack strength (100). Then you need to know the Attack stat of the evolving Tortoice and of each ingredient monster and whether or not they were at their maximum level. Let’s assume the evolving Tortoice was at level 15 and that each ingredient monster was at level 15, except the ingredient Tortoice, which was at its maximum level of 40. These would be the calculations:
Evolving Tortoice: 154*5% (.05) = 7.7
Frostbite: 54* 5% (.05) = 2.7
Frostbite: 54* 5% (.05) = 2.7
Frostbite: 54* 5% (.05) = 2.7
Frostbite: 54* 5% (.05) = 2.7
Ingredient Tortoice: 250* 10% (.1) = 25.
Then just add each product to the Wartoice’s base Attack of 100:
2.7+2.7+2.7+2.7+25+7.7+100=143.5
The Wartoice would have 144 total Attack at level 1. While this might seem like a reduction, bear in mind this is only level 1. Once the Wartoice reaches level 15 itself, its Attack will be much higher than its unevolved state.
Evolved monsters can reach considerably higher potential than unevolved ones. And the more powerful the monsters you put into evolving them, the more powerful the monster you get out. Maxing the level of a monster and all of the ingredients in the evolution process will result in a ‘Perfect’ evolution.
Rare monsters and up can also evolve into entirely new monsters once they reach a certain level. This level varies by the rarity of the monster. Once a monster evolves, its level resets to 1.
Evolution requires a cost of stones and a cost of “ingredient” monsters that provide an evolution bonus to the base stats of the new creature. This bonus is a sum of a percentage of the evolving and ingredient monsters’ stats. Any monster lower than its maximum level will give 5% of its stats, while monsters that have reached their highest level give 10%.
For example, Tortoice is a rare monster, so it can evolve into Wartoice at level 15. The ingredient monsters required are: four Frostbites and another Tortoice. These monsters are fed to your Tortoice and will disappear from your inventory, just like with feeding.
Now let’s see how to calculate the starting Attack of your evolved Wartoice. First you need to know the Wartoice’s base Attack strength (100). Then you need to know the Attack stat of the evolving Tortoice and of each ingredient monster and whether or not they were at their maximum level. Let’s assume the evolving Tortoice was at level 15 and that each ingredient monster was at level 15, except the ingredient Tortoice, which was at its maximum level of 40. These would be the calculations:
Evolving Tortoice: 154*5% (.05) = 7.7
Frostbite: 54* 5% (.05) = 2.7
Frostbite: 54* 5% (.05) = 2.7
Frostbite: 54* 5% (.05) = 2.7
Frostbite: 54* 5% (.05) = 2.7
Ingredient Tortoice: 250* 10% (.1) = 25.
Then just add each product to the Wartoice’s base Attack of 100:
2.7+2.7+2.7+2.7+25+7.7+100=143.5
The Wartoice would have 144 total Attack at level 1. While this might seem like a reduction, bear in mind this is only level 1. Once the Wartoice reaches level 15 itself, its Attack will be much higher than its unevolved state.
Evolved monsters can reach considerably higher potential than unevolved ones. And the more powerful the monsters you put into evolving them, the more powerful the monster you get out. Maxing the level of a monster and all of the ingredients in the evolution process will result in a ‘Perfect’ evolution.
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