—It sounds like the whole composition process was closer to sound experimentation, rather than traditional writing on a musical staff/ledger.Kondo: That’s true. We did spend more time jiggering with the sounds in the programming than writing the music. And this is still true even today, but there were memory limitations then which you always had to keep in mind while writing (both music and sfx). We also had to make sure our programming used as little processing power as possible.—Were they songs you wrote that, when you went to program them in, you realized they wouldn’t fit?Kondo: There were songs that wouldn’t fit, yes, and I would have to re-write them.—As the composer, did you ever propose music-related ideas to Nintendo or the other developers, like “hey, if we tried this, our games could be more fun”…?Kondo: I never said anything like “If you make this kind of game I could write really great music for it!” However, I would say “Here’s our approach for the sound side, here’s what we can do”, in an effort to inform them about what kind of scenes/presentation would be possible.