The answers to these three research questions provide an answer to the overarching research question introduced in Section 2: what are children’s contextualized play and learning practices and experiences when playing Monkey Tales at home. As different educational games use different (combinations of) design strategies to structure the game, the answer to the case study specific research questions cannot be extended towards other educational games unproblem. However, the analysis of the case study does offer us an insight into the types of practices children develop in the home context, and whether they develop specific appropriation tactics in response to the game’s design strategies. Based on an analysis of the relation between design strategies and types of user tactics, we identify implications for the design and evaluation of future educational games. In other words, we use the results of this specific case study to open up a broader discussion on the effective use of design strategies in educational games, and on the importance of contextual factors in the evaluation of educational games.