Another important issue implied by the present study is that the less advanced students benefited from the game. Although Egenfeldt-Nielsen (2005: 221) states that “the best students were capable of connecting the two modes – playing and learning – whereas the least successful don’t make this connection”, it should be highlighted that there should be more explanation given in relation to this conclusion. The present study showed that there were students who were not very advanced, but who thanks to the game, were able to implicate themselves a great deal in the learning activities.