Current trends in education are increasingly focusing on e-learning, characterized in the academic environment by elaborated documentation, which undergoes many transformations: drafted, revised, rewritten, edited, proofread, finalized in comparison with information and comments of learners, that may be unedited, spontaneous, most of it being an expression of thoughts, ideas published on blogs or wikis. But, this is not a war; we think this is the expression of a strong collaboration, one of the parts providing knowledge and experience, the other part providing originality with a fresh thinking and enthusiasm. Using other type of education tools, the academic world is changing and the universities can be part of the new wave and involve in the development of these emerging genres, or they may chose the traditional learning system and could be marginalizing themselves. This paper follows studies conducted by Gartner Company on education environment using Hype Cycle as graphical tool. But, the article is an empirically driven study of the evolution for the educational use of the e-learning platform implemented at the University of Pitesti, by means of the Hype curve. From the studies performed on different Hype Cycle viewpoints of the e-learning platform, it is revealed that there are two models, each of them having its advantages and drawbacks, but we believe these cannot be the perfect solution for all kinds of use-cases. Hype Cycle applied to the educational process motivates the advantage of using emergent technologies together and emphasizes the attraction of the new generations of students to the activities of self-paced learning and shared knowledge opportunities, and their low interest for traditional ways of teaching. In the final section of this paper, and based on the foregoing, as researchers we will continue those learning experiences in the next year, and we will follow the evolution of the e-learning platform with Hype Cycle, and, as teachers, we will try to increase the usage percent of this system, especially the interactivity teacher-learner, without affecting the quality of student education.