This study was conducted to find the perceived effects of personal computer and on-line games including its negative and positive effects to the study habits of the College of Business Entrepreneurship and Accountancy students. The data gathered were tabulated and analyzed using the frequency method. Descriptive method was used to come up with the good result of the study.
Through surveying or distributing structured questionnaire, the researcher had come up to a result to the different questions contained in the questionnaire. The study had come up to a result to the demographic profile of the respondents. The findings found that most of the respondents are ages eighteen (18) and most of them are female.
The result of the study includes the economic profile of the respondents. The findings showed that; majority of the respondents’ monthly family income is below P10000; majority of the respondents’ fathers’ educational attainment is college graduate; majority of the respondents’ mothers’ educational attainment is also college graduate; most of the fathers’ occupation of the respondents is farming while the mothers’ occupation of the respondents is housekeeping; majority of the respondents had a daily school allowance of P81-P100
The last part of the study also includes questions about the effects of computer games. Majority of the respondents had indicated that they usually play their favorite computer games below one hour and mostly, their companions are their friends; they usually play their favorite games to computer shops; average of the respondents said that they play during weekends and their favorite computer game is DOTA; average of the respondents had said the negative effects of playing such games is spending much money while most of the respondents also said that the positive effect is gaining more skills in manipulating computers.