I conclusion, that even though computer games will have a positive impact on the way that help meditation practise English vocabulary but it has the disadvantage that makes students lose learning as well and there are also many students who has stress from playing computer games. So negatively affect computer games affect to the most of students because it is a high school-age teens who like join a socialize and their society is sitting in the shop internet of computer games and solve the most difficult problem is that in this group of teenagers. The family is another important factor that affects the learned behavior of teenagers during high school, stay alert and should have a strong relationship. By the parents should be good role models for children and as a mentor to children in every story, as well as the creators feel valuable, with the ball to make the confidence in myself, because if kids don't have school relationships within the family will do. They are interested in friends hop but obedience from a friend in the same childhood friend waiting families than beside the idea of fun activities and pressing challenges. Same as when children play computer games consulting stories from families not to consult a friend instead, and of course, the idea of a child together will not affect the children's course. So then this factor family matter because if the family to love. The warmth of their children get good ball, it will not result in the lack of warmth and a victim of the computer. A friend is someone who likes enough love of children that are in the same or similar ages with different interests and tastes the same friend has greatly influenced the way both good and bad children recognize the friendship. Good comes from a family that was a child, it will be a good friend persuaded the collaboration activities are beneficial, such as learn to help others better regulation within the frame of the society.