In PC implementation, the system can achieve a frame rate of up to approximately 120.
In Android implementation, theaverage frame rate is approximately 8, which is a bit low.
However, this is primarily due to the inherent slow access of Java API of the camera from Android devices.
With empty loop (i.e. with no detection and tracking implemented), the maximum achievable frame rate was 10.
This indicates that around 2 frames per second worth computation effort are being used for our framework.