This is a compilation of every map I could find for AG3. Much credit goes to those that compiled maps before me, including unmei220, who compiled Version 4.0. And finally credits to all the people that made, converted or assisted with these maps in the first place. People like Mr. Cranky, Radware59, muh220 and many others, including Illusion. My goals for this compilation were:
1. Consolidate the mod into fewer .pp files, so it is a less "messy" install.
2. Eliminate redundant files that were a legacy of the many versions.
3. Add all the maps that have shown up since Version 4.0 came out.
4. Correct the numerous errors in transition points that prevent you from using the Autoarea=1 setting (so you don't have to click on the transition, you just walk on through like the girls do). Many of the map makers/converters were dropping you into the entrance box (the exclamation point area) on the other side upon exit. This sets you into a fatal loop from which there is no recovery.
This version 6.0 includes 22 new maps, 20 were found by mk2000, 2 were found by Stormwing. The original sources are unknown to me and them. I corrected transition point errors and made custom game thumbnail graphics for all new maps (including those added in 5.0), and added BG sounds where it made sense.
Previous version 5.0 Map List (1-7 are courtesy of Mr. Cranky, 8 is from upjsmod2536):
1. Italian Village (Entrance via Airport Gates)
2. New Urban Area (Entrance near North Train doorway)
3. Riverfront (Entrance at Railroad tracks)
4. Bus Stop to Airport (Entrance at the Bus stop sign)
5. Runway (Entrance on back wall of Airport, behind stairs)
6. 747 (Entrance at ladder)
7. Rice Paddy (Entrance in woods behind shrine)
8. Haunted House (Entrance steps on left once you enter Beach area)
Stuff to do:
1. A bunch of these maps need work. Many of them have no collision detection, action points other than doors or pathing whatsoever, and I can't find a collision editing tool that works with AG3.
Other notes:
My included files js3_00_01_00.pp and js3_04_01_00.pp include some embedded redundant files to get the .pp file consolidation I wanted and for convenience of install only.
Installation:
This is a manual install mod. Please read carefully. It takes just a few seconds to do the steps listed below.
1. Backup your files js3_00_01_00.pp and js3_01_04_00.pp located in your game "Data" directory first!
2. Extract the contents of js3_00_00_00.pp using AG3Decrypt (included). You do that by dragging and dropping the file js3_00_00_00.pp ONTO (as in ON TOP OF) the file AG3Decrypt. It will make a folder named js3_00_00_00 in your "Data" directory. It doesn't matter where AG3Decrypt is located (I keep a copy on my desktop), as it does the folder extraction/ repack wherever the pp file is.
3. Put the contents of my mod's included folder js3_00_00_00 into the new extracted folder that AG3Decrypt made for you, say yes to the overwrites. Then drag the newly merged AG3Decrypt extracted folder (that you just put new files into) back ONTO AG3Decrypt. It will make a new js3_00_00_00.pp and a backup called js3_00_00_00_bak0.pp
4. Add the other included pp files into the game's "Data" directory, say yes to the overwrites.
5. Went through these exact same steps on a fresh game install, so I know it works! If you have a problem, go back to 1. and repeat the steps.
Credits:
I make no claims to any of the content, I did not make or own rights to any of this content. I only made this Compilation for convenience, made some edits to suit my tastes, and corrected errors in entry and exit points in the maps where needed.
Version History
6.0 - 22 maps added, transition points fixed, new thumbnail files created, added sounds to most maps.
5.0 - Initial release. 8 maps added, transition points fixed. Fixed transition points for the Yuusha maps after this release, they are attached to a post in the AG3 Mod Release thread (NOT needed for version 6.0, they are included).
Get it:
WARNING: This is a hefty mod - around 1 gig. It is a multi-part rar, you need all parts to complete. In my Skydrive "Mods" link
Entry points: