The teacher names other items from the song, and again the student who is quickest to do the appropriate action gets a point. This game becomes even more fun if the teacher lets the stu- dents in the class give the commands. Besides, if students “take over” in this way, the activity is not always centered on the teacher, and consequently there is more room for student practice.
• The same game may be played as a whole class as well. The teacher ran- domly gives commands, and any stu- dent to do an incorrect action is taken out of the game. The last remaining student is announced as the winner.
• To strengthen students’ speaking skills, the teacher performs the actions ran- domly, without speaking, and asks the students to name the correct words or the correct commands. I generally turn this activity into a competition between the teacher and the students by giving a point for every correct student utter- ance to the students and a point to the teacher for the opposite case. The students in my own teaching context were very eager to beat the teacher, and hence this activity was very popular.
• To foster students’ writing skills, the teacher sticks a picture, or several pictures, on the board and asks dif- ferent students to come up and write what the picture shows. For example, I usually put a picture or drawing of a human body on the board for the song “Head, Shoulders, Knees, and Toes” and draw arrows linked to the head, shoulders, knees, toes, eyes, ears, mouth, and nose. Next, I teach the structure “I have _____” and write an example sentence on the board (e.g., “I have brown eyes”). Then I name an item (e.g., ears) and call a student to the board. The student first has to write the word ears in the blank line. Then, the student has to write a sen- tence using the “I have _____” struc- ture. (“I have two ears.”) It is a good idea at this point to help your students write the sentences and ask the other students both to help and to copy the sentences from the board.
The teacher names other items from the song, and again the student who is quickest to do the appropriate action gets a point. This game becomes even more fun if the teacher lets the stu- dents in the class give the commands. Besides, if students “take over” in this way, the activity is not always centered on the teacher, and consequently there is more room for student practice.• The same game may be played as a whole class as well. The teacher ran- domly gives commands, and any stu- dent to do an incorrect action is taken out of the game. The last remaining student is announced as the winner.• To strengthen students’ speaking skills, the teacher performs the actions ran- domly, without speaking, and asks the students to name the correct words or the correct commands. I generally turn this activity into a competition between the teacher and the students by giving a point for every correct student utter- ance to the students and a point to the teacher for the opposite case. The students in my own teaching context were very eager to beat the teacher, and hence this activity was very popular.• To foster students’ writing skills, the teacher sticks a picture, or several pictures, on the board and asks dif- ferent students to come up and write what the picture shows. For example, I usually put a picture or drawing of a human body on the board for the song “Head, Shoulders, Knees, and Toes” and draw arrows linked to the head, shoulders, knees, toes, eyes, ears, mouth, and nose. Next, I teach the structure “I have _____” and write an example sentence on the board (e.g., “I have brown eyes”). Then I name an item (e.g., ears) and call a student to the board. The student first has to write the word ears in the blank line. Then, the student has to write a sen- tence using the “I have _____” struc- ture. (“I have two ears.”) It is a good idea at this point to help your students write the sentences and ask the other students both to help and to copy the sentences from the board.
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