Whether one-on-one or within a chatroom, chatting online quickly evolved from a mostly text-based tool to one which also included audio visual capabilities via such applications as webcams. Because of the anonymity afforded by the Internet, many people who engaged in online chatting began reconstructing the narrative of their real lives, posing online under a different name, age, gender or occupation. Today, the notion of a new online identity first introduced in chatrooms has expanded to include visual recreation, via the popular web service, Second Life. On Second Life, members can create their own 3D image, also known as an avatar, and interact with other members in a completely virtual world.
Whether one-on-one or within a chatroom, chatting online quickly evolved from a mostly text-based tool to one which also included audio visual capabilities via such applications as webcams. Because of the anonymity afforded by the Internet, many people who engaged in online chatting began reconstructing the narrative of their real lives, posing online under a different name, age, gender or occupation. Today, the notion of a new online identity first introduced in chatrooms has expanded to include visual recreation, via the popular web service, Second Life. On Second Life, members can create their own 3D image, also known as an avatar, and interact with other members in a completely virtual world.
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