The Savannah project led by Futurelab3 explored the use of mediascapes as a tool for learning by allowing children to play at being a pride of lions on a school playing field, which the mediascape transformed into a simulated savannah. The children's personal digital environment included a handheld computer, headphones and GPS sensors through which they could receive sights, sounds and imagined 'smells 'of other animals and features in the environment, that together built up an immersive experience as they moved around