Figure 6 compares the frame rendering time for a number
of polygons performed in a Samsung Galaxy TAB including
the 3D object canvas and the live video stream visualization,
with the measures obtained for the same 3D scene without
the background video stream. The aggregation of the remote
rendered live video stream does not have a considerable impact
on the performance adding just an extra constant CPU demand.
This way, rendering time for advanced applications with demanding
3D capabilities are not penalized by the added video
stream. The GPU turns into a bottleneck from 106 triangles
for this simple 3D scene, so this barrier settle the complexity
that can be afforded by the device GPU without performance
drawbacks. From this point remote rendering would make
possible complex scenarios with no GPU overhead keeping the
interactivity performance of the application. So this approach
provides the application enriched 3D rendering capabilities,
extending the device’s hardware through remote rendering