the game-based learning environment, the students’ learning performance could be improved while maintaining the enjoyable nature of the games (Gros, 2007; Wang & Chen, 2010).
To promote students’ learning performance and flow experience, in this study, an online game has been developed for conducting web-based problem-solving activities. It is expected that students can enjoy engaging in the web-based problem-solving process while at the same time improving their learning achievements via participating in the online game. As a consequence, the following research questions are investigated in this study:
(1) Can the proposed online game approach improve students’ learning achievements in web-based problem-solving activities?
(2) Can the proposed online game approach promote students’ flow experiences in web-based problem-solving activities?
(3) Can the proposed online game approach promote students’ learning attitudes toward science learning?
(4) What are the perceptions of the students when learning with the proposed online game approach for web-based problem solving?