Together with the system architecture, we presented a production
pipeline that involves traditional figures, such as 3D artists
and animators, to work with AI engineer and 3D programmers.
The pipeline requires authors, AI engineer, animators and 3D programmers
to cooperate to the representation of the agent’s behavior
both at the decision-making and at the animation level. The
work of the professional roles in the pipeline is accompanied by
declarative languages that support each production phase. For
character animation we presented a declarative animation language,
with a set of rules that map the agent’s actions, generated
by the AI component, to hand-made and procedurally generated
animations.