VI. CONCLUSION
In the future, the boundary between the real world and
the digital one might fade away, as modern technologies
offer personalized reality. In constant connection with
global grid, technology offers instant access to any kind of
information, no matter what kind of device user uses.
AR is a perfect example of how users can remove the
boundary between the two worlds and equip the real world
with digital data. Furthermore, bionic interfaces for human
body might additionally improve capabilities of humans
beyond anything we know today. Such systems might also
provide an in depth insight into user interactions, behavior
patterns and learning processes as data could be collected
and stored in cloud based services for further analysis.
AR can provide interactive interfaces that enhance a
process of learning and content editing in such a way, that
current generation of students could learn faster, better
and retain knowledge longer than before.
Evolving technology could lead to better
understanding of the nature of the human mind and
learning processes. This could also help improve machine
learning and automated services that support learning
processes.
Project ARAVET, with its limited scope, proved that
digital data provided through AR interfaces can already
supplement static content and improve student
understanding of the processes described in the
educational material. Moreover, it proved that students
have positive attitude towards new technology and its use.
For now, AR is limited due to inadequate hardware.
However, even this form can improve user experience.
Next generation user interfaces might have the ability to
present information in multi-sensory way or even connect
directly to our nervous system and offer whole new range
of sensors to improve human experience. With evolving
next generation user interfaces AR might become
commonly accepted as mobile technology is today.