Now, it is easy to observe the widespread growth of
data repositories of 3D content for the need to implement
virtual exhibition systems. This kind of systems contains
objects and scenes created from acquisition of a physical
object or by model preparation. A virtual exhibition system
forms a space which can be interactively explored by an avatar
(representative of the user). 3D content is located on
distributed servers, so it is of paramount importance to
develop methods for effective coding and sharing 3D objects
on the level of details dependent on time and space. Such
system consists of components for data acquisitions, storage,
transmission and presentation that fulfil the quality of service
(QoS) as well as quality of experience (QoE) requirements.
While requirements for the network and 2D presentation are
well-defined, assessment methods for presentation of 3D
content are still under development. Knowledge about the
relation between transmission parameters and QoE metrics
allows for better control of a network utilization and quality of
3D content presentation [