The game architecture was divided into four elements:
monopoly, 3D instructional method, Q&A function and
ranking function “Fig. 4”. First, the game type of this study is a
monopoly game. Students dice and move their role on the game
map. In addition, all the events were triggered from the map.
Second, in this game, we used the 3D models to assist students’
learning. Third, in order to evaluate the learning effect of
students, a function called Q&A was used in this game. Finally,
we add the competitive element and ranking function in this
game. There are two game objectives of this game: (1) for
personal, students were trying to get the score as high as
possible in the game and become the highest score student of
their school. On the other hand, (2) for the team of each school,
all the scores of students will be accumulated and the highest
score school will win.
Figure 4. Game Architecture
The main frame of the game was based on monopoly “Fig.
5”. The students of each school have different roles: panda and
fox (the mascot of each university). Students must dice to move
their role forward. When students move their roles, they will
trigger some events, such as 3D instruction, Q&A, and some
special events that will cause their scores be modified (increase
or decrease)