This report will be focusing on realism, looking at the how, why and what makes us believe what
we see on the big screen. The focus will be on the more technical aspects of the graphics used to
incorporate computer graphics imagery into scenes and make it seem real to the viewer. The aim is
to nd out how we interpret realism while watching a lm and how visual eects may or may not
alter our perception of this realism. I also aim to look at how visual eects are incorporated into lm
and what makes us believe that they are a part of the scene we are watching