Replay files (game logs) from 196 matches across four skill
tiers were used as the basis for this analysis. Results indicate
that spatio-temporal behaviour of MOBA teams is related to
team skill with professional teams having smaller within-team
distances and conducting more zone changes than amateur
teams. The temporal distribution of the within-team distances
of professional and high-skilled teams also generally follows
patterns distinct from lower skill ranks. The fundamental goal
of the work is similar to that of Yang et al. [6] and focuses on
the behaviour in MOBAs. In addition, a further goal is to aid
DotA 2 players in visualizing, analysing and improving their
performance by exploring spatio-temporal behavioural data.