The Internet has enabled two new business models: the online store download-and-own model used by Amazon and Apple’s iTunes, where you purchase songs and store them on a computer or devices, and the subscription service model used by Rhapsody, Pandora, and many others, where for a monthly fee you can listen to an online library of songs streamed to your devices. In this business model you don’t own the music, and if you miss a payment, it’s gone. Both the download-and-own and subscription service models have significant shortcomings that detract from the customer experience. If you download music to a computer, you need cables and software to get the music to your smartphone, and you will be limited as to how many devices you can use. Changes in technology have introduced yet a third recorded music business model: cloud streaming. Here, you own the music and you can store it on a single online cloud drive and play it from any device you choose—one music collection, no coordination issues, and local storage for offline playback. The technology behind this business model is cloud computing, a model of computing where software and files are stored on servers located on the Internet rather than on local devices like PCs and local servers in an office or corporate headquarters. While cloud computing started out as a new and less-expensive method of information processing for large corporations, it is spreading to consumer services such as music, file storage, productivity software, and calendars. What makes cloud computing possible is mammoth data centers stocked with hundreds of thousands of computer processors, and cheap broadband networks that can move files and software instructions rapidly back and forth from local devices to cloud servers.