Game-based learning is a type of game play that engages students in a learning activity through a competitive exercise.
It is a promising approach for activating metacognition, because it is a series of activities that consider the three kinds of metacognitive knowledge and allows us to plan, monitor and constantly evaluate our actions.
It has been reported that a game-based learning approach is a good tool to encourage metacognitive practices in the classroom, to stimulate students’ cognitive processing, and to help them
develop problem-solving skills.
Also, games include many characteristics of problem solving, such as accommodation of various learning styles, existence of multiple paths to a goal, collaboration in the case of multiple players, and the elements of competition and chance.
Similar to a problem solving situation, meta-cognitive strategies play a key role in the adoption and effective use of educational games.
Lin 2001 examined the effects of metacognitive strategies on student engagement in metacognitive activities and found that practicing meta-cognitive strategies would help students to enhance their problem solving abilities.
Game-based learning is a type of game play that engages students in a learning activity through a competitive exercise.It is a promising approach for activating metacognition, because it is a series of activities that consider the three kinds of metacognitive knowledge and allows us to plan, monitor and constantly evaluate our actions.It has been reported that a game-based learning approach is a good tool to encourage metacognitive practices in the classroom, to stimulate students’ cognitive processing, and to help themdevelop problem-solving skills.Also, games include many characteristics of problem solving, such as accommodation of various learning styles, existence of multiple paths to a goal, collaboration in the case of multiple players, and the elements of competition and chance.Similar to a problem solving situation, meta-cognitive strategies play a key role in the adoption and effective use of educational games.Lin 2001 examined the effects of metacognitive strategies on student engagement in metacognitive activities and found that practicing meta-cognitive strategies would help students to enhance their problem solving abilities.
การแปล กรุณารอสักครู่..
เกมการเรียนรู้ที่ใช้เป็นชนิดของการเล่นเกมที่เกี่ยวนักเรียนในกิจกรรมการเรียนรู้ผ่านการออกกำลังกายที่แข่งขัน .
มันเป็นวิธีการที่มีศักยภาพการคิด เพราะมันเป็นชุดของกิจกรรมที่พิจารณาสามชนิดของความรู้อภิปัญญาและช่วยให้เราสามารถวางแผน ตรวจสอบ และประเมินอย่างต่อเนื่อง
การกระทำของเราIt has been reported that a game-based learning approach is a good tool to encourage metacognitive practices in the classroom, to stimulate students’ cognitive processing, and to help them
develop problem-solving skills.
Also, games include many characteristics of problem solving, such as accommodation of various learning styles, existence of multiple paths to a goal,ความร่วมมือในกรณีของผู้เล่นหลายคน และองค์ประกอบของการแข่งขันและโอกาส .
คล้ายคลึงกับการแก้ปัญหาสถานการณ์ อภิปัญญากลยุทธ์มีบทบาทสำคัญในการยอมรับและประสิทธิภาพของการใช้เกมการศึกษา .
Lin 2001 examined the effects of metacognitive strategies on student engagement in metacognitive activities and found that practicing meta-cognitive strategies would help students to enhance their problem solving abilities.
การแปล กรุณารอสักครู่..