The common assessments across the three sections were a
midterm and a final. Both were timed tests and contained a
finite number of problems specific to the course. In addition to
the common assessments, students were also given pre-post
surveys to identify computing self-efficacy [10] and associated
value toward the course.
was intentionally chosen to transform the course with
considerably more applied learning elements. All in-class
assignments were game-based and the videos necessary for
solving the in-class assignments were specifically recorded to
achieve student success. A total of 22 videos were recorded;
11 were needed prior to the midterm. The final exam was
given after all the videos had been watched and all
assignments were completed. A total of ten assignments were
given to each student; five before the midterm and five after
the midterm. A student, depending on the section they were
enrolled in, either did the first five or the last five assignments
in-class. All students took the same midterm and final across
all the three sections.