1. Introduction
Augmented reality (AR) combined with a live view of a real-world environment and computer-generated virtual object coexisting in the same space [1][2]. It has the potential to provide powerful, contextual, and situated learning experiences, as well as to aid exploration of the complex interconnections seen in information in the real world. Since medical students and professionals need more situational experiences in clinical care, especially for the sake of patient safety, there is a wide interest in studying AR in healthcare education over recent years [3]. AR could provide benefits for health education : (1) AR provides rich contextual learning, especially creative adaptation of global resources towards addressing local priorities, for medical students to aid in achieving core competencies, such as decision making, effective teamwork. (2) AR provides opportunities for more authentic learning and appeals to multiple learning styles, providing students a more personalized and explorative learning experience. (3) The patients’ safety is safe guarded if mistakes are made during skills training with AR. There are need learning theories to guide the design of AR in health education to bring out the potentials. The objectives of this paper is to present the learning theories which could be supported AR in health education.