A less tangible obstacle to equity in learning environments centers on misconceptions about how particular groups make use of technology. The stereotypes of girls and minorities proclaim these groups possess an aversion to programming, due to what is perceived by others as a lack of interest in math, science, and mechanics. This reinforces the ideas that these groups do not view technology as an object of study or tool for producing content, but instead solely as a source of entertainment, email, and other consumer-based purposes. As a result, these groups are often not encouraged or supported in using digital technologies beyond the simple operation of application software. Additionally, within these groups there are self-imposed barriers to deeper engagement of technology, provoked by low-self esteem, ignorance, cultural demands, or stereotypes. There needs to be places where these groups can immerse themselves in projects that make use of these digital tools