The figures themselves could be attributable to any number of factors other than sales, but with publishers increasingly reluctant to disclose sales figures for anything other than obvious mega hits, it gives at least a partial picture of the relative sizes of a big-name shooter's constituencies.
Electronic Arts senior executives have, over the past year, targeted 10 million and then 13 million units sold as makeable goals to investors. Those totals are over the lifespan of the release; Star Wars Battlefront launched on Tuesday, Nov. 17.
Player Stats Network says it pulls the statistics from EA's servers themselves. "We don't calculate anything ourselves; these are direct numbers for every platform," it said to NeoGAF. The site has monitored traffic figures for games in the Battlefield and Need For Speed series in the past.