The work also enriches the field of Computer Game Studies itself, by
introducing a psychologist - Abraham Maslow - not yet considered and by opening up the avenues of motivation and self-actualisation for further exploration. Finally, and most importantly, the thesis contributes to our understanding of both computer games and their players. It demonstrates that computer games are rich aesthetic artifacts, capable of enriching the lives of those who play them on the deepest of levels. It demonstrates that computer gamers do not always play for simple sensory thrills but to meet important, innate, human needs.