integrated with the use of Mobile devices with an educational application in Mobile devices are learning that
stimulates the students to analyze. In applications consist of Learning Object (LO) and Animation Cartoon. Learning
Object (LO) helps learners understand and have the opportunity to choose and decide the sequence of presentation
of content and promotes the learning (IPST, 2010). Animation Cartoon can explain complex and difficult to
understand so much easier, stimulate the interest of the learners to become more moral lesson, and can be used as an
explanation or teaching activities (Laowansiri, 1989).
A study of the problems and related research found, using an educational application consist of Learning Object
(LO) and Animation Cartoon are suitable to be used with Activity-Based Learning, using Mobile devices are the
tools used in the activities promote to students to practice real action. The researchers are interested in development
of an activity-based learning model using educational mobile application to enhance discipline of elementary school
students