Second, most mathematical games,including the ones used in this study, do not situate students in authentic learning
scenarios that engage them in solving real-world problems with mathematical knowledge. To overcome these drawbacks, we are planning to conduct a project to develop mathematics games that engage students in solving real-world problems
collaboratively via mobile devices with wireless communications. Moreover, we also plan to generalize the games by providing an interface that allows researchers and instructors to modify the learning content in the games to meet the needs of different courses.