Within the setting of academic library instruction a movement in the usage of games has been underway since the early years of the new millennium. One explanation for this trend derives from games facilitating students’ understanding of how to interact with information for problem solving and discovery-based learning when using the
library to conduct research for class. These are skills that instruction librarians seek to foster in students through information literacy. While the use of games within library instruction has some documented success, there is still much to discover about how best to use games in this environment. Therefore, this article discusses how instruction
librarians who are interested in games can find inspiration from other librarians who have integrated games. Further, instruction librarians can begin to focus not only on how games can be played, but how to think about integrating games without fearing a loss of purpose within the session.