Rather than having players create their own custom character for multiplayer, online combatants pick one of nine Specialists—uniquely modeled and voiced characters each possessing a utility skill and some sort of ultimate weapon or power that must be charged via time or point gain before being activated.
So we’ve got players running along walls, boost-jumping (a slightly different, more arcing boost jump than Advanced Warfare’s), shooting while swimming and other crazy-go-nuts things, plus every now and then someone will pull out a bow with explosive arrows or a massive mini-gun and go to town. Black Ops III’s competitive multiplayer might more like an extension of last year’s entry than something fresh and new, but it has its moments.
I just find always being shot by the same set of faces annoying as hell.