In [11], the authors advanced a definition of blended reality as the modeling of a “window” through which virtual objects enter the player’s physical space. In the “Apple Yard” game prototype, a player used a wand to hit virtual apples metaphorically flying out of the screen. The unique features described included the ability for a player to interact directly with a virtual object in the physical world and the idea that the game’s display screen is rendered as a “window” that connects the physical and virtual worlds. The potential benefits for health and fun were made apparent, due to the whole-body interaction capabilities of the single-player system designed.