Dear, Arongkorn
This is Sunny.
Please refer to the below for your questions.
1. DTO server spec
→ The initial was reflected the high and stable spec due to the request of Nintendo but we are working on optimization to provide service in low cost for PC version. So, details of spec will be informed when it's outlined somewhat.
2. DTO Server Diagram.
→ Please check the attached server map.
One lobby server will be added in the attached for conversion to Online.
3.Whether present DTO system equipped security solution and able to use the program of nProtect Game Guard
→ We haven't ever used the nProtect "Game Guard" in DTO but will follow the publisher's policy in regard to security.
We will test if you provide the SDK for nProtect.
4. Whether able to use OPT
→ We will follow the policy of publisher in regard to log-in security as well.
If you give us the information such as your OTP structure and how to call it, we will check about it.
5. What script used
→ We use UE3 for DTO and have our own internal script language so called Unreal Script.
In addition, if you have any question in regard to the technique and game, please contact the below for more prompt and accurate reply.