Assertions 5 and 4 are linked because active learning experiences and learning
experiences that involve social interaction are more engaging. Active learning and social
interaction are two of the Affordance of Learning mentioned in Chapter 3 (see Table 2).
On the questionnaire (see Appendixes C and D), students ranked their favorite games.
Bacon, which includes knowing the meaning of the words, working as a team, and
running around, was selected as the favorite game by 58% of the students. Cranium,
which is also social and physical, was selected as either the favorite or second-favorite
game by 63% of the students. Bingo, the least active and least social game, was the
favorite of only 16% of the class. This dislike was further shown in the video of the
students playing Bingo. Students likedplaying this game more than doing a worksheet,
but the students clearly did not enjoy it as much as they did the other games played in this
study. They demonstrated this attitude through their actions. The students engaged in no
talking, laughing, or exchanging of high-fives. Each student worked individually, no
camaraderie was exhibited. On the questionnaire, the students indicated their enjoyment
in playing the team games. Another interesting note the researcher made indicated that at
the beginning of the study the students were more enthusiastic about Bingo, but as they
learned other, more active games, those more active games became the favorites. The
video was filmed toward the end of the study, so those observations were made when
other games had been learned. The conclusion is that students preferred more active
games once they had learned them, as their comments indicate: