Abstract—Today many different devices and operating systems
can be used for InfoVis systems. On the one hand,
web-based visualizations can be used to be compatible with
several systems, but the performance depends on optimized
browser engines. On the other hand, it is possible to build
a native system which supports all the benefits for just one
device. However, transferring the code to another system means
parts of the code or the programming language have to be
adapted. To close this gap, we present a proof of concept based
on the Unity3D game engine. We implemented a prototype
following the InfoVis reference model and basic interactions
for interactive data exploration. A major advantage is that
we have now the ability to deploy native code to over 20
different devices. Additionally, this proof of concept opens new
possibilities for a future InfoVis framework which benefits from
Unity3D.
Keywords-Cross-platform; multi-device; native application;
Game Engine; Unity3D; information visualization;