Another game, Unveil, started with me in desperate need of food and water. There was a river nearby, blocked by a line of trees, so I began walking to find a gap. I died of thirst before I could even reach the river, less than thirty seconds after starting the game. When I played H1Z1, I had a slightly different problem. It was easy to find food and I never found myself in danger of starving, but I still had to eat almost constantly because my food meter depleted so quickly.
Systems get tweaked during development, and there's a lot of work and fine-tuning before the perfect balance can be found. A lot of Early Access survival games make hunger and thirst too demanding right out of the gate. Begin with a system that needs to be used but isn't overly punishing or you might chase new players right out of the game. Later, start tweaking it to be more challenging.
Another game, Unveil, started with me in desperate need of food and water. There was a river nearby, blocked by a line of trees, so I began walking to find a gap. I died of thirst before I could even reach the river, less than thirty seconds after starting the game. When I played H1Z1, I had a slightly different problem. It was easy to find food and I never found myself in danger of starving, but I still had to eat almost constantly because my food meter depleted so quickly.Systems get tweaked during development, and there's a lot of work and fine-tuning before the perfect balance can be found. A lot of Early Access survival games make hunger and thirst too demanding right out of the gate. Begin with a system that needs to be used but isn't overly punishing or you might chase new players right out of the game. Later, start tweaking it to be more challenging.
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