After reviewing the latest educational MUVEs, Nelson and Ketelhut (2007) concluded that MUVE-based curricula could effectively support real-world inquiry practices. Aligned with this finding, the learners were required to have an active role engaging with domain-related information while designing this environment. Therefore, the design was grounded in three schools of thought on learning: experiential learning, inquiry-based learning, and collaborative learning. Based on the experiential learning framework, students would talk to the virtual agents, and gather data about continents, countries, and dropped artifacts.