Kim et al. (2009) defined meta-cognitive strategies as strategies that empower learners to take charge of their own learning in a highly meaningful fashion.
They help students in focusing their attention, understanding content, gaining confidence and become more independent as learners in learning with games.
Despite significant research efforts on metacognition strategies in learning, there are still questions that must be further studied; when are metacognitive strategies applied and which metacognitive learning strategies are most effective in a learning process? In order to answer such questions, three metacognitive strategies are used for game play in this research: self-assessing, thinking aloud, and checklist.
These three strategies are considered as independent variables and academic achievement and scores in the game are chosen as dependent variables. A questionnaire is designed and distributed through a game play experiment to measure the dependent variables.
The game encompasses different issues regarding project management concepts such as Work Breakdown Structure (WBS), method statement, Gantt chart, and network diagram. Figure 1 shows the framework used in this study.
Kim et al. (2009) defined meta-cognitive strategies as strategies that empower learners to take charge of their own learning in a highly meaningful fashion.They help students in focusing their attention, understanding content, gaining confidence and become more independent as learners in learning with games.Despite significant research efforts on metacognition strategies in learning, there are still questions that must be further studied; when are metacognitive strategies applied and which metacognitive learning strategies are most effective in a learning process? In order to answer such questions, three metacognitive strategies are used for game play in this research: self-assessing, thinking aloud, and checklist.These three strategies are considered as independent variables and academic achievement and scores in the game are chosen as dependent variables. A questionnaire is designed and distributed through a game play experiment to measure the dependent variables.The game encompasses different issues regarding project management concepts such as Work Breakdown Structure (WBS), method statement, Gantt chart, and network diagram. Figure 1 shows the framework used in this study.
การแปล กรุณารอสักครู่..
