This paper describes the progress in implementing an adaptive difficulty strategy in a two-player game, which has been
programmed in C, using the SDL graphic library. The selected game mechanics are similar to those of a tank game, which have been replicated many times before. In this case, the game conditions change depending on the players proficiency, so that both players find a challenge suited to their capabilities, regardless of their skills. This adjustment aims to provide
players with a more fulfilling social experience through videogames.