We need somehow link the laser to the enemyship’s array (that we will create soon), so let’s create a get and set inside this Lasershoot2 class and the full code of this class shall looks like: Script.as
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Save it with the name: Lasershoot2.as Now go to the Spaceship.fla and do the same with the EnemyShip, right-click over the “EnemyShip” in library and select Edit Class and let’s add a bunch of get and setters here. EnemyShip.as: