Two common characteristics were found in the evaluated simulation games that can enhance the transfer of learning. The first one is the players’ active role during the whole game, e.g. as a project manager, they can hire or fire employees. The second one is to allocate players to a hypothetical work or to a problematic situation, where they need to develop solutions. The most common scenario in the evaluated simulation games is students acting as project managers in a project with time, quality and budget constraints.