The human problem of addiction is nothing new, and copious amounts of research has
been conducted on the topic (Gauthier, 1959). Addiction to the immersive new cyber culture of
video games is, however, a newfound and pressing issue. Video game addiction is an evergrowing
phenomenon, and one that a majority of the information being gathered on it is through
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sensationalistic media surveys rather than empirical research. Despite the prevalence of video
games as a form of electronic entertainment there is a dearth of empirical research on the topic,
which has lead to the proliferation of various 'myths' regarding the behaviors surrounding video
game usage (Jagodzinski, 2006.) Without properly conducted research on the topic, information
regarding video game usage, particularly video game addiction, will likely become entangled
with myths propagated by poorly conducted research rather than being examined carefully to
provide the best foundation upon which society can build an appropriate course of response to
the topic